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Tag: Gamedev

Game #5: 3D Sidescroller – Unity – Voxelart

Game #5: 3D Sidescroller – Unity – Voxelart

Hi there! It’s time to make a new game! This time I’m choosing one of the most popular Game Engines: Unity3D! As you can see in the animation above, it will be a side scrolling shooter with a colorful voxelart setting. The main things I will focus on will be: Procedural content generation (environment, enemies) Voxelart Shaders Particle effects Local Coop-Multiplayer mode The goal is to make an action packed couch coop game. It’s something I wanted to do for…

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A Year Passed… What Happened?!

A Year Passed… What Happened?!

More than a year ago, more exactly 14 months ago, I decided to start this little Project to make a new game every month using a different engine everytime. So let’s take a look at what I’ve actually done: Game 1: Supershot (LibGDX) Game 2: Castle Adventure (Godot) Game 3: Tapmoji-Web (Defold) Game 4: Tapmoji-Android (Defold) Wait, 14 months means 14 games, right?! Well… The whole thing didn’t work as expected, as you can see. What happened? Let’s start at…

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A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

Wow! To release an App on Google Play is not a matter of a few hours, as I experienced the last weeks! But finally Tapmoji is released! I want to share some experiences releasing the app. For the last couple of months I worked on a game called Tapmoji using the Defold engine. Initially I wanted this project to be a small and simple one, but during the development I decided to make a polished mobile game. So it became…

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A Game A Month #3 – Mobile Game With Defold

A Game A Month #3 – Mobile Game With Defold

It’s time to announce what the april-game will look like! This month I will take a look at the Defold engine and make a very simple casual mobile game. The Defold Engine Defold belongs to King, THE mobile game developer, which is known for the Candy Crush game series. It provides an simple editor with basic components you need for making a game, like a GUI for placing sprites and other components, a debugger, a console and the possibility to…

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A Game A Month #2 – Update!

A Game A Month #2 – Update!

Hello back! It’s been nearly a month since the announcement of the second game: Making a dungeon platformer using Godot 3. Unfortunately I had to deal with some exams in the past weeks and had not enough time to finish this game at the end of february. Nevertheless, I made some improvements and it looks great, yet! The more features I add, the more new ideas I have. The whole thing becomes bigger than expected. Therefore I decided to take…

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A Game A Month #1: Release!

A Game A Month #1: Release!

Yeah, it’s release time! Three weeks have passed since I started developing this game and now it’s finally finished. As announced earlier, I started to develop a Shoot’em Up using LibGDX. I posted two updates so far, and now it’s time to finally publish it. I’ve made a couple of improvements since the last update: New spaceship graphics, improved background More items: Shield-item, boost-item, more gun items Ability to fire a “Super Shot” when enough enemies were killed A logo…

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Welcome!

Welcome!

Hello, I’m Phil, a hobby game developer who wants to share some experiences with the world. As I worked on many private hobby projects so far but didn’t really release anything, I decided to start a blog which will hopefully motivate me to finish and to share some games and experiences with the gamedev community. The main idea is to create a new, simple game using a different kind of technique/engine every month . I will compare the engines by…

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