Browsed by
Category: Art

Game #6: My LD46 Submission! A Short Post-Mortem With Game Jam Tips

Game #6: My LD46 Submission! A Short Post-Mortem With Game Jam Tips

Two times a year there is this game jam called Ludum Dare. Last weekend I had a little time so I decided to try it again! The theme was “Keep it alive”. You can have a look at my submitted game on itch.io. Here is a short post-mortem of what I managed to do in 72 hours! I created a list with some useful tipps for participating in game jams at the end of the article. How Ludum Dare works…

Read More Read More

A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

Wow! To release an App on Google Play is not a matter of a few hours, as I experienced the last weeks! But finally Tapmoji is released! I want to share some experiences releasing the app. For the last couple of months I worked on a game called Tapmoji using the Defold engine. Initially I wanted this project to be a small and simple one, but during the development I decided to make a polished mobile game. So it became…

Read More Read More

A Game A Month #2 – Release!

A Game A Month #2 – Release!

A few days ago I published my second game – Castle Adventure, A Platformer using the Godot Engine – and finally here are some news related to the development process! As you have maybe noticed, it took me more time than just one month. Since I had exams in march I decided to take another month, because I was not really satisfied with the state and didn’t have enough time to finish the game. So here it is! A simple…

Read More Read More

A Game A Month #1: Release!

A Game A Month #1: Release!

Yeah, it’s release time! Three weeks have passed since I started developing this game and now it’s finally finished. As announced earlier, I started to develop a Shoot’em Up using LibGDX. I posted two updates so far, and now it’s time to finally publish it. I’ve made a couple of improvements since the last update: New spaceship graphics, improved background More items: Shield-item, boost-item, more gun items Ability to fire a “Super Shot” when enough enemies were killed A logo…

Read More Read More

A Game A Month #1: Update – Nearly finished!

A Game A Month #1: Update – Nearly finished!

Hi everyone! I’m back with an update of my first monthy game this year. I have made great progress and it seems like I’m on a good way to finish this game in January. Here is a short summary of the progress: Menu, pause and game over states Player death: By getting shot, collision with enemies and ground Restart handling – reinitializing gameplay Counting score, showing at top-right corner Showing health-bar, decreasing on hit Spawning non-shooting obstacles (clouds) Spawning items:…

Read More Read More

A Game A Month #1: Shoot’em Up using LibGDX

A Game A Month #1: Shoot’em Up using LibGDX

Welcome to my first attempt at making a game in a month! Thanks to the holidays I had some time to set this blog up and start working on my January-Game. The first game will be a simple Shoot’em Up made with LibGDX, an open source multi-platform Java game framework. It’s a framework I used many times so far and which I know very well. I think that’s good for the start as the risk will be low that I…

Read More Read More