Browsed by
Author: Phil

Game #6: My LD46 Submission! A Short Post-Mortem With Game Jam Tips

Game #6: My LD46 Submission! A Short Post-Mortem With Game Jam Tips

Two times a year there is this game jam called Ludum Dare. Last weekend I had a little time so I decided to try it again! The theme was “Keep it alive”. You can have a look at my submitted game on itch.io. Here is a short post-mortem of what I managed to do in 72 hours! I created a list with some useful tipps for participating in game jams at the end of the article. How Ludum Dare works…

Read More Read More

Game #5: 3D Sidescroller – Unity – Voxelart

Game #5: 3D Sidescroller – Unity – Voxelart

Hi there! It’s time to make a new game! This time I’m choosing one of the most popular Game Engines: Unity3D! As you can see in the animation above, it will be a side scrolling shooter with a colorful voxelart setting. The main things I will focus on will be: Procedural content generation (environment, enemies) Voxelart Shaders Particle effects Local Coop-Multiplayer mode The goal is to make an action packed couch coop game. It’s something I wanted to do for…

Read More Read More

A Year Passed… What Happened?!

A Year Passed… What Happened?!

More than a year ago, more exactly 14 months ago, I decided to start this little Project to make a new game every month using a different engine everytime. So let’s take a look at what I’ve actually done: Game 1: Supershot (LibGDX) Game 2: Castle Adventure (Godot) Game 3: Tapmoji-Web (Defold) Game 4: Tapmoji-Android (Defold) Wait, 14 months means 14 games, right?! Well… The whole thing didn’t work as expected, as you can see. What happened? Let’s start at…

Read More Read More

A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

Wow! To release an App on Google Play is not a matter of a few hours, as I experienced the last weeks! But finally Tapmoji is released! I want to share some experiences releasing the app. For the last couple of months I worked on a game called Tapmoji using the Defold engine. Initially I wanted this project to be a small and simple one, but during the development I decided to make a polished mobile game. So it became…

Read More Read More

Defold vs. Godot – My Experiences

Defold vs. Godot – My Experiences

This time I want to post something that is not related to a game I’m working on right now but to the engines I used making the last two games. Game #2 (Castle Adventure) was made with Godot and Game #3 (Tapmoji) with Defold. I mentioned on Twitter that Defold was completely new to me and I was asked by the Defold engine developers themselves what my on-boarding experience was and if I could compare the ease-of-use and the feature-set…

Read More Read More

A Game A Month #3 – Release?

A Game A Month #3 – Release?

Hey folks, another couple of weeks have passed since the announcement of my third game this year! Read this post, if you’ve missed it. At first: Sorry for the delay, again! This “A Game A Month”-Project is more ambitious than I thought. There is a lot that currently prevents me from game development. Last month I moved and now I write my master thesis. In detail: 6 weeks have passed since the announcement and I had only 10 days for…

Read More Read More

A Game A Month #3 – Mobile Game With Defold

A Game A Month #3 – Mobile Game With Defold

It’s time to announce what the april-game will look like! This month I will take a look at the Defold engine and make a very simple casual mobile game. The Defold Engine Defold belongs to King, THE mobile game developer, which is known for the Candy Crush game series. It provides an simple editor with basic components you need for making a game, like a GUI for placing sprites and other components, a debugger, a console and the possibility to…

Read More Read More

A Game A Month #2 – Release!

A Game A Month #2 – Release!

A few days ago I published my second game – Castle Adventure, A Platformer using the Godot Engine – and finally here are some news related to the development process! As you have maybe noticed, it took me more time than just one month. Since I had exams in march I decided to take another month, because I was not really satisfied with the state and didn’t have enough time to finish the game. So here it is! A simple…

Read More Read More

A Game A Month #2 – Update!

A Game A Month #2 – Update!

Hello back! It’s been nearly a month since the announcement of the second game: Making a dungeon platformer using Godot 3. Unfortunately I had to deal with some exams in the past weeks and had not enough time to finish this game at the end of february. Nevertheless, I made some improvements and it looks great, yet! The more features I add, the more new ideas I have. The whole thing becomes bigger than expected. Therefore I decided to take…

Read More Read More

A Game A Month #2 – Godot Platformer

A Game A Month #2 – Godot Platformer

Hello again! it’s time for a new announcement: This month I will deal with Godot 3.0, making a Platformer/Jump’n’Run! For those who are new here: I try to create and release a new game every month, using another game engine in every project. Last month I’ve created the first game using LibGDX, which you can play here: Super Shot. Feedback and comments are welcome! This time, the idea is to create a platformer with an atmospheric dungeon setting where a…

Read More Read More