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Author: Phil

A Game A Month #1: Update – Nearly finished!

A Game A Month #1: Update – Nearly finished!

Hi everyone! I’m back with an update of my first monthy game this year. I have made great progress and it seems like I’m on a good way to finish this game in January. Here is a short summary of the progress: Menu, pause and game over states Player death: By getting shot, collision with enemies and ground Restart handling – reinitializing gameplay Counting score, showing at top-right corner Showing health-bar, decreasing on hit Spawning non-shooting obstacles (clouds) Spawning items:…

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A Game A Month #1: Shoot’em Up using LibGDX

A Game A Month #1: Shoot’em Up using LibGDX

Welcome to my first attempt at making a game in a month! Thanks to the holidays I had some time to set this blog up and start working on my January-Game. The first game will be a simple Shoot’em Up made with LibGDX, an open source multi-platform Java game framework. It’s a framework I used many times so far and which I know very well. I think that’s good for the start as the risk will be low that I…

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Welcome!

Welcome!

Hello, I’m Phil, a hobby game developer who wants to share some experiences with the world. As I worked on many private hobby projects so far but didn’t really release anything, I decided to start a blog which will hopefully motivate me to finish and to share some games and experiences with the gamedev community. The main idea is to create a new, simple game using a different kind of technique/engine every month . I will compare the engines by…

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