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Category: Defold

A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

A Game A Month #4 – Tapmoji Mobile – Releasing a game on Google Play

Wow! To release an App on Google Play is not a matter of a few hours, as I experienced the last weeks! But finally Tapmoji is released! I want to share some experiences releasing the app. For the last couple of months I worked on a game called Tapmoji using the Defold engine. Initially I wanted this project to be a small and simple one, but during the development I decided to make a polished mobile game. So it became…

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Defold vs. Godot – My Experiences

Defold vs. Godot – My Experiences

This time I want to post something that is not related to a game I’m working on right now but to the engines I used making the last two games. Game #2 (Castle Adventure) was made with Godot and Game #3 (Tapmoji) with Defold. I mentioned on Twitter that Defold was completely new to me and I was asked by the Defold engine developers themselves what my on-boarding experience was and if I could compare the ease-of-use and the feature-set…

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A Game A Month #3 – Release?

A Game A Month #3 – Release?

Hey folks, another couple of weeks have passed since the announcement of my third game this year! Read this post, if you’ve missed it. At first: Sorry for the delay, again! This “A Game A Month”-Project is more ambitious than I thought. There is a lot that currently prevents me from game development. Last month I moved and now I write my master thesis. In detail: 6 weeks have passed since the announcement and I had only 10 days for…

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A Game A Month #3 – Mobile Game With Defold

A Game A Month #3 – Mobile Game With Defold

It’s time to announce what the april-game will look like! This month I will take a look at the Defold engine and make a very simple casual mobile game. The Defold Engine Defold belongs to King, THE mobile game developer, which is known for the Candy Crush game series. It provides an simple editor with basic components you need for making a game, like a GUI for placing sprites and other components, a debugger, a console and the possibility to…

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